This took me 19 hours to figure out, lol.ĥ.) Save the file as a. If you want the Project Lazarus scars, search “hmf_face_normscars” in Texplorer and extract it.Ĥ.) IMPORTANT! Go to the Channels layer and add a black alpha channel if there isn’t one. You can mix and match any of the scars from the 22 files, or even make your own. So if you see a wall with scars and bumps, it’s really just a flat surface with a normal map. Generally their purpose is to make smooth surfaces look like they have depth. If you’re wondering why they’re all purple, they’re what’s called normal maps / relief maps. You’ll need a DDS plugin for it to work.ģ.) Edit the file as you like. dds files in your preferred image editing software, like Photoshop or Gimp. There are 22 in there, 10 for fShep and 12 for mShep.Ģ.) Open the. ![]() You’ll need ME3Explorer (for TPF Tools and Texplorer), and Gibbed’s ME3 save editor (pick the latest “saveedit” zip).ġ.) Use ME3Explorer’s TPF Tools and extract the. ![]() The mod author has given permission to edit the files if you want to customize it for yourself. Ah all I did was edit one of the files from the mod.
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